Project xCloud will run in Microsoft Azure's data centers on specially designed servers built from Xbox components, said Kareem Choudry, corporate vice president, Gaming Cloud, in a blog post Monday. Microsoft plans to begin public trials in 2019 to "learn and scale with different volumes and locations".
Microsoft has finally revealed more details about its game streaming technology, which the company has been drumming up for a while now.
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The service uses Microsoft's Azure as a backbone to set up new datacenters, with customized hardware that uses the parts of multiple Xbox One consoles. Microsoft is working on ways to limit the latency usually experienced when streaming games. Participants are able to use touch controls or sync an Xbox One controller through Bluetooth.
The video above features Xbox boss Phil Spencer and goes to great pains to assure gamers that the era of video games consoles is not over, and that Project xCloud is meant for people who either don't own a console or just want to play on the move. However, Microsoft are also developing "a new, game-specific touch input overlay that provides maximum response in a minimal footprint for players who choose to play without a controller". The test now runs at 10 megabits per second; Project xCloud can push the limits of 4G technology while being fully scalable for the upcoming 5G technology. Microsoft also will continue to work on its next generation of Xbox consoles, with officials calling console gaming its "flagship service". Thousands of developers are already working on xCloud titles, Microsoft says.
Project xCloud is created to let you stream games anywhere - whether you're on PC, console, or even your phone. Targeting 4G and 5G mobile networks for portable play may seem impossible, but Microsoft seems confident that they can make it work. Microsoft claims that xCloud is now running at 10 megabits per second, which is mid-range download speed for phone carriers such as Verizon and AT&T that offer 4G LTE.